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OSRS Raids 4: Get Your Clan Ready

Get your clan ready for The Fractured Archive. Plan your OSRS Raids 4 team, check quest requirements and recruit players who want to learn alongside you.

8 min readBy OSRS Clan Finder

There is a particular kind of excitement in clan chat when a new raid is nearly here. Old friends log back in. Someone starts a gear discussion. Half the Discord says they are coming, but nobody has agreed on a time.

With OSRS Raids 4, The Fractured Archive, scheduled for 20 October 2026, this is a good moment to turn that enthusiasm into a team. You do not need a perfect plan for every boss. You do need people who can turn up together, talk through mistakes and still want another attempt when the first few go badly.

This guide brings together Jagex's launch information, published creator coverage and our practical advice for clan organisers. Details were checked on 19 October 2026, before release. Boss strategies and gear predictions are still developing, so check the official news for changes before your session.

What is confirmed about OSRS Raids 4?

  • Release: Jagex has announced 20 October 2026 at 11:00 UTC.
  • Access: you need to have completed While Guthix Sleeps.
  • Teams: scaling covers two to eight players, with Jagex recommending three to five. Solo attempts are intended to be a demanding challenge.
  • Format: a combat focused raid with five encounters per run, drawn from eight bosses. The opening and final encounters are fixed, with three choices between them.
  • Wipes: at launch, a full team wipe ends the attempt and returns the group to the lobby.
  • Practice Mode: planned for after launch, with access to bosses and phases you have already encountered. It will not be available on release day.

Start with the people who can actually make it

Ask for a definite evening and a realistic finish time. A player who can reliably join for two hours is easier to plan around than someone who might be available all weekend. Put the date and time zone in the event, and give everyone a simple way to confirm.

If twelve members want to join, organise named groups rather than leaving everyone to sort themselves out in voice chat. Keep a few willing substitutes, but tell them when they are likely to play. Nobody enjoys spending their whole evening waiting for an invitation that never comes.

Be clear about the pace, too. A group trying to push as far as possible on release has different expectations from friends spending an evening discovering the raid. Both are fine. Trouble starts when people only find out which group they joined after the first death.

Check quest access before checking expensive gear

Ask each player to confirm their quest completion, usual PvM experience and anything they need help with. Someone still working through requirements may appreciate a quest evening much more than another message asking whether they are ready. Include returning members early so they have time to catch up.

For equipment, start with an honest look at what your group already owns and can use comfortably. Check charges, ammunition, runes, potions and food. Leave a sensible cash reserve for supplies and deaths. Agree on a spending limit if people are worried about the cost of learning.

There is no reason to turn a prediction video into a compulsory shopping list. Until strategies are tested in the live raid, a confident claim about the perfect setup is still a claim. Let your team adapt as reliable information appears instead of pressuring everyone into a rushed bank rebuild.

What content creators are talking about

Gnomonkey's published overview puts the emphasis on finding a group, highlighting how demanding solo attempts are expected to be. Flomple's overview covers raid systems and preparation, while explicitly describing parts of its boss and gear discussion as speculation. Those are useful starting points for a clan conversation, provided everyone knows which details are confirmed.

XP Waste's 15 October episode also centres on RuneFest and Raids 4 preparation, with its episode notes inviting listeners to share their excitement and thoughts. There is room for that side of preparation too. Ask your members what they are looking forward to, rather than making every conversation about requirements.

Get comfortable playing together

Run familiar content with your planned team before heading into the Archive. Pick something appropriate to the group, whether that is Chambers of Xeric, Theatre of Blood or Tombs of Amascut. The point is to practise listening, moving together and explaining a problem while the fight is still happening. These are useful habits, not a promise that the new bosses will work the same way.

Choose one person to make the main calls and agree on short, clear language. Check that everyone can hear comfortably. If somebody cannot use a microphone, work out how they will communicate before you enter. A quiet member should not have to guess whether they are welcome.

After an attempt, give people a moment to explain what they saw. Pick one thing to change, then try again. Five different explanations at once are hard to follow, especially when someone already feels bad about making a mistake.

Agree on loot before there is loot to argue about

Write down whether valuable drops will be split or kept by the recipient. Clarify any exceptions, including arrangements for Iron accounts and substitutes. Have everyone agree before the first attempt, and keep the message somewhere easy to find.

The same goes for borrowed gear. Make sure both players understand what was lent and when it should come back. Sorting out a small misunderstanding before the raid is much easier than untangling it after a long night.

Make your first session worth coming back for

Set a goal your group can influence: understand an encounter, make cleaner calls or reach a new phase together. A clear would be brilliant, but an evening can still be worthwhile without one. Keep breaks in the plan and respect the finish time people agreed to.

Decide how your team feels about spoilers. Some players want to watch streams between attempts; others want to discover everything themselves. Agreeing on that early avoids someone excitedly explaining a mechanic that the rest of the group wanted to work out.

Keep a short shared note of what worked, what is uncertain and what you want to try next. Put confirmed observations apart from guesses. End the night by arranging another session while people are still together. That next date matters more than a perfect write up.

Recruit players who fit your clan

If your team is short, make your clan listing specific. Players looking for an OSRS raiding clan need to know when you play, what experience you expect and how you treat learners. A clear invitation gives them something to respond to.

  • Give your usual raid days, times and time zone.
  • Say whether you are forming learning groups or recruiting experienced raiders.
  • Explain your voice chat expectations and loot arrangements.
  • Describe the experience you expect without presenting clan preferences as official raid requirements.
  • Include a working Discord invite and tell new arrivals who to contact.

Here is sample recruitment wording to adapt to your actual plans: We are putting together a regular team for The Fractured Archive on Tuesday and Thursday evenings, starting at 19:00 UTC. We welcome players with group PvM experience who want to learn together. Bring patience, be happy to join voice chat and expect a few messy attempts. Introduce yourself in our Discord and tell us which evenings suit you.

Already listed on OSRS Clan Finder? Update your description and joining information so visitors can see your Raids 4 plans. If you are looking for a clan yourself, compare communities and ask about their next planned session. A friendly conversation will tell you much more about a team than a list of impressive kill counts.

A quick checklist for your clan Discord

  • Players confirmed, with a clear plan for substitutes.
  • Quest access checked and anyone needing help contacted.
  • Start time, finish time and time zone posted.
  • Supplies prepared and a comfortable learning budget agreed.
  • Voice chat, main caller and spoiler preferences sorted.
  • Loot rules agreed by everyone taking part.
  • Next session pencilled in, even if the first one gets messy.

The best part of a new raid is having people to share it with. Get the practical bits sorted, leave room to laugh at the mistakes and give your team a reason to log back in together. The first clear will be all the sweeter for it.

Find your people for Raids 4

Browse OSRS clans, compare their playstyles and meet a team you can enjoy learning with.

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